Building Tools forDevelopers & Creators
Solo developer crafting intelligent tools that solve real problems. Specialized in local AI inference, Unity workflows, and creator economy automation.
Solo developer crafting intelligent tools that solve real problems. Specialized in local AI inference, Unity workflows, and creator economy automation.
Real-time 3D overlays for streamers using Three.js and WebGL. Complete with a marketplace for 3D assets, and allowing for custom animations that respond to Twitch events.
Local AI-powered audio detection for clipping, background noise, reverb, plosives, and compression artifacts. Built for Adobe Premiere Pro, with zero cloud dependencies.
Cross-project asset library with AI-powered auto-tagging and semantic search. Local ML inference for privacy-preserving smart organization.
First-mover advantage in Godot's new asset store. Building workflow tools, RPG systems, and premium 3D asset packs for the rapidly growing ecosystem.
Building tools that solve real problems through a research-intensive, execution-focused approach. Every project starts with comprehensive market validation and technical feasibility analysis before a single line of code is written.
Privacy-preserving ML inference on consumer GPUs. ONNX Runtime with DirectML for cross-platform performance without cloud dependencies.
MVP in 60-90 days maximum. Aggressive scope reduction, validation-first development, and community feedback loops from day one.
Built by a developer, for developers. Clean APIs, comprehensive docs, and governed by quality over quantity.